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/ Champak 120 / Vol 120.iso / games / asteroid.swf / scripts / DefineButton2_643 / BUTTONCONDACTION on(press).as
Text File  |  2010-11-09  |  4KB  |  119 lines

  1. on(press){
  2.    function ┬º\x01\x02┬º()
  3.    {
  4.       return 1319 % 511 * 5;
  5.    }
  6.    var ┬º\x01┬º = -1106 + "\x01\x02"();
  7.    while(true)
  8.    {
  9.       if(eval("\x01") != 379)
  10.       {
  11.          if(eval("\x01") != 47)
  12.          {
  13.             if(eval("\x01") != 85)
  14.             {
  15.                if(eval("\x01") != 967)
  16.                {
  17.                   if(eval("\x01") != 31)
  18.                   {
  19.                      if(eval("\x01") == 833)
  20.                      {
  21.                         set("\x01",eval("\x01") - 305);
  22.                         break;
  23.                      }
  24.                      if(eval("\x01") == 478)
  25.                      {
  26.                         set("\x01",eval("\x01") - 393);
  27.                         continue;
  28.                         continue;
  29.                      }
  30.                      if(eval("\x01") == 15)
  31.                      {
  32.                         set("\x01",eval("\x01") + 460);
  33.                         ┬º┬ºpush("\x0f");
  34.                         continue;
  35.                      }
  36.                      if(eval("\x01") == 528)
  37.                      {
  38.                         set("\x01",eval("\x01") - 443);
  39.                         continue;
  40.                      }
  41.                      if(eval("\x01") != 343)
  42.                      {
  43.                         if(eval("\x01") != 475)
  44.                         {
  45.                            if(eval("\x01") != 176)
  46.                            {
  47.                               if(eval("\x01") == 92)
  48.                               {
  49.                                  set("\x01",eval("\x01") + 422);
  50.                                  _root.armor = 0;
  51.                                  _root.speed = 0;
  52.                                  _root.spin = 0;
  53.                                  _root.currentLevel = 1;
  54.                                  _root.frameCount = 0;
  55.                                  _root.introLoopPlaying = false;
  56.                                  _root.introLoop.stop();
  57.                                  gotoAndStop("GAME");
  58.                                  play();
  59.                                  break;
  60.                               }
  61.                               if(eval("\x01") == 514)
  62.                               {
  63.                                  set("\x01",eval("\x01") - 514);
  64.                                  break;
  65.                               }
  66.                            }
  67.                            set("\x01",eval("\x01") - 84);
  68.                            continue;
  69.                         }
  70.                         set("\x01",eval("\x01") - 132);
  71.                         ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  72.                         {
  73.                            return 1319 % 511 * 5;
  74.                         }));
  75.                      }
  76.                   }
  77.                   set("\x01",eval("\x01") + 802);
  78.                   if(function ┬º\x01\x02┬º()
  79.                   {
  80.                      return 1319 % 511 * 5;
  81.                   })
  82.                   {
  83.                      set("\x01",eval("\x01") - 305);
  84.                   }
  85.                   continue;
  86.                   set("\x01",eval("\x01") + 624);
  87.                }
  88.                set("\x01",eval("\x01") - 791);
  89.                if(function ┬º\x01\x02┬º()
  90.                {
  91.                   return 1319 % 511 * 5;
  92.                })
  93.                {
  94.                   set("\x01",eval("\x01") - 84);
  95.                }
  96.                continue;
  97.             }
  98.             set("\x01",eval("\x01") - 38);
  99.             ┬º┬ºpush("\x0f");
  100.             ┬º┬ºpush(1);
  101.             continue;
  102.          }
  103.          set("\x01",eval("\x01") - 32);
  104.          var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  105.          {
  106.             return 1319 % 511 * 5;
  107.          };
  108.          continue;
  109.       }
  110.       set("\x01",eval("\x01") - 348);
  111.       ┬º┬ºpush(true);
  112.       continue;
  113.       ┬º┬ºpush(!function ┬º\x01\x02┬º()
  114.       {
  115.          return 1319 % 511 * 5;
  116.       });
  117.    }
  118. }
  119.